Robust Shape Representation for Textured 3D Human Body Reconstruction
PeeledHuman [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction AbstractWe introduce PeeledHuman – a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing raytracing on the 3D body model and extending each ray beyond its first intersection. This formulation allows us to handle self-occlusions efficiently compared to other representations. Given a monocular RGB image, […]
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