Like ThreeJS but for Python and based on wgpu
pygfx A render engine, inspired by ThreeJS, but for Python and targeting Vulkan/Metal/DX12 (via wgpu). Introduction This is a Python render engine build on top of WGPU (instead of OpenGL). We take a lot of inspiration from ThreeJS, e.g.: Materials and Geometry are combined in world objects. No event system, but controls that make it relatively easy to integrate with one. Decoupled cameras and controls. The code for the render engines is decoupled from the objects, allowing multiple render engines […]
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