LiteX development baseboard arround the SQRL Acorn
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Read moreDeep Learning, NLP, NMT, AI, ML
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Read moreThis repository provides the overall framework for training and evaluating audio anti-spoofing systems proposed in ‘AASIST: Audio Anti-Spoofing using Integrated Spectro-Temporal Graph Attention Networks’ Getting started requirements.txt must be installed for execution. We state our experiment environment for those who prefer to simulate as similar as possible. pip install -r requirements.txt Our environment (for GPU training) Based on a docker image: pytorch:1.6.0-cuda10.1-cudnn7-runtime GPU: 1 NVIDIA Tesla V100 About 16GB is required to train AASIST using a batch size of 24 […]
Read moreSupply a list of dorks and, optionally, one of the following: a user (-u) a file with a list of users (-uf) an organization (-org) a file with a list of organizations (-of) a repo (-r) You can also pass: an output directory to store results (-o) a filename to store valid items, if your users or org file may contain nonexistent users/orgs (-vif) All input files (dorks, users, or orgs) should be newline-separated. Usage Clone the repository, then runpip […]
Read moreGitHub – jazzband/django-debug-toolbar: A configurable set of panels that display various debug information about the current request/response. A configurable set of panels that display various debug information about the current request/response. – GitHub – jazzband/django-debug-toolbar: A configurable set of panels that display various d…
Read moreDo you want to create your own computer games but like Python too much to abandon it for a career as a game developer? There’s a solution for that! With the Pygame module, you can use your amazing Python skills to create games, from the basic to the very complex. Below, you’ll learn how to use Pygame by making a clone of the Asteroids game! In this course, you’ll learn how to build a complete game, including: Loading images and […]
Read moreAugust 30, 2021 By: Yangyang Shi, Varun Nagaraja, Chunyang Wu, Jay Mahadeokar, Duc Le, Rohit Prabhavalkar, Alex Xiao, Ching-Feng Yeh, Julian Chan, Christian Fuegen, Ozlem Kalinli, Michael L. Seltzer Abstract We propose a dynamic encoder transducer (DET) for on-device speech recognition. One DET model scales to multiple devices with different computation capacities without retraining or fine-tuning. To trading off accuracy and latency, DET assigns different encoders to decode different parts of an utterance. We apply and compare the layer dropout […]
Read moreAbstract Recent Visual Question Answering (VQA) models have shown impressive performance on the VQA benchmark but remain sensitive to small linguistic variations in input questions. Existing approaches address this by augmenting the dataset with question paraphrases from visual question generation models or adversarial perturbations. These approaches use the combined data to learn an answer classifier by minimizing the standard cross-entropy loss. To more effectively leverage augmented data, we build on the recent success in contrastive learning. We propose a novel […]
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Read morePowered by Taichi.a simple keyboard game This is hw2 of Taichi course, as a basic exercise of class. Rigid 2d bodies and resolve collision Rigid bodies are non-deformable self-defined shapes, with no squashing or stretching allowed. We provide a class Rigid2dBodies as general rigid bodies, and 2 shapes: Circles and AABB(Axis Aligned Bounding Boxes) as specific examples. We care about the collision between rigid bodies. Specifically, Impulse will be calculated and applied. Sinking of objects are not dealt with due […]
Read moreFast PBR Viewport Render is a tool that lets you fetch curvature, AO, normal maps, transparency, matID and height from the camera youre currently looking through or directly from your viewport. It uses Blenders “Render viewport” operator which renders pretty much exactly what you see on screen or what the camera you are looking through currently has within frame. Therefore its extremely flexible as “what you see is what you get” and as you can use it ANYWHERE to render […]
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