GENEVA uses large language models for interactive game narrative design
This paper was presented at the IEEE 2024 Conference on Games (opens in new tab) (IEEE CoG 2024), the leading forum on innovation in and through games.
Mastering the art of storytelling, a highly valued skill across films, novels, games, and more, requires creating rich narratives with compelling plots and characters. In recent years, the rise of AI has prompted inquiries into whether large language models (LLMs) can effectively generate and sustain detailed, coherent storylines that engage audiences.