Exploring how context, culture, and character matter in avatar research
This research paper was presented at the IEEE VR Workshop Series on Animation in Virtual and Augmented Environments (opens in new tab) (ANIVAE 2024), the premier series on 3D content creation for simulated training in extended reality.
Face-to-face communication is changing, moving beyond physical interaction to include video conferencing and AR/VR platforms, where the participants are represented by avatars. Sophisticated avatars, animated through motion tracking, can realistically