Understanding OpenGL through Python
Introduction Following this article by Muhammad Junaid Khalid, where basic OpenGL concepts and setup was explained, now we’ll be looking at how to make more complex objects and how to animate them. OpenGL is very old, and you won’t find many tutorials online on how to properly use it and understand it because all the top dogs are already knee-deep in new technologies. To understand modern OpenGL code, you have to first understand the ancient concepts that were written on […]
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