Articles About Machine Learning

Learnable Boundary Guided Adversarial Training

Previous adversarial training raises model robustness under the compromise of accuracy on natural data. In this paper, our target is to reduce natural accuracy degradation… We use the model logits from one clean model $mathcal{M}^{natural}$ to guide learning of the robust model $mathcal{M}^{robust}$, taking into consideration that logits from the well trained clean model $mathcal{M}^{natural}$ embed the most discriminative features of natural data, {it e.g.}, generalizable classifier boundary. Our solution is to constrain logits from the robust model $mathcal{M}^{robust}$ that […]

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Scattering Transform Based Image Clustering using Projection onto Orthogonal Complement

In the last few years, large improvements in image clustering have been driven by the recent advances in deep learning. However, due to the architectural complexity of deep neural networks, there is no mathematical theory that explains the success of deep clustering techniques… In this work we introduce Projected-Scattering Spectral Clustering (PSSC), a state-of-the-art, stable, and fast algorithm for image clustering, which is also mathematically interpretable. PSSC includes a novel method to exploit the geometric structure of the scattering transform […]

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RobustPointSet: A Dataset for Benchmarking Robustness of Point Cloud Classifiers

The 3D deep learning community has seen significant strides in pointcloud processing over the last few years. However, the datasets on which deep models have been trained have largely remained the same… Most datasets comprise clean, clutter-free pointclouds canonicalized for pose. Models trained on these datasets fail in uninterpretible and unintuitive ways when presented with data that contains transformations “unseen” at train time. While data augmentation enables models to be robust to “previously seen” input transformations, 1) we show that […]

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Graph Signal Recovery Using Restricted Boltzmann Machines

We propose a model-agnostic pipeline to recover graph signals from an expert system by exploiting the content addressable memory property of restricted Boltzmann machine and the representational ability of a neural network. The proposed pipeline requires the deep neural network that is trained on a downward machine learning task with clean data, data which is free from any form of corruption or incompletion… We show that denoising the representations learned by the deep neural networks is usually more effective than […]

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RidgeSfM: Structure from Motion via Robust Pairwise Matching Under Depth Uncertainty

We consider the problem of simultaneously estimating a dense depth map and camera pose for a large set of images of an indoor scene. While classical SfM pipelines rely on a two-step approach where cameras are first estimated using a bundle adjustment in order to ground the ensuing multi-view stereo stage, both our poses and dense reconstructions are a direct output of an altered bundle adjuster… To this end, we parametrize each depth map with a linear combination of a […]

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Action Duration Prediction for Segment-Level Alignment of Weakly-Labeled Videos

This paper focuses on weakly-supervised action alignment, where only the ordered sequence of video-level actions is available for training. We propose a novel Duration Network, which captures a short temporal window of the video and learns to predict the remaining duration of a given action at any point in time with a level of granularity based on the type of that action… Further, we introduce a Segment-Level Beam Search to obtain the best alignment, that maximizes our posterior probability. Segment-Level […]

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Low-Dimensional Manifolds Support Multiplexed Integrations in Recurrent Neural Networks

We study the learning dynamics and the representations emerging in Recurrent Neural Networks trained to integrate one or multiple temporal signals. Combining analytical and numerical investigations, we characterize the conditions under which a RNN with n neurons learns to integrate D(n) scalar signals of arbitrary duration… We show, both for linear and ReLU neurons, that its internal state lives close to a D-dimensional manifold, whose shape is related to the activation function. Each neuron therefore carries, to various degrees, information […]

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Crowdsourcing Airway Annotations in Chest Computed Tomography Images

Measuring airways in chest computed tomography (CT) scans is important for characterizing diseases such as cystic fibrosis, yet very time-consuming to perform manually. Machine learning algorithms offer an alternative, but need large sets of annotated scans for good performance… We investigate whether crowdsourcing can be used to gather airway annotations. We generate image slices at known locations of airways in 24 subjects and request the crowd workers to outline the airway lumen and airway wall. After combining multiple crowd workers, […]

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Deep Reinforcement Learning for Feedback Control in a Collective Flashing Ratchet

A collective flashing ratchet transports Brownian particles using a spatially periodic, asymmetric, and time-dependent on-off switchable potential. The net current of the particles in this system can be substantially increased by feedback control based on the particle positions… Several feedback policies for maximizing the current have been proposed, but optimal policies have not been found for a moderate number of particles. Here, we use deep reinforcement learning (RL) to find optimal policies, with results showing that policies built with a […]

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Self-Supervised Small Soccer Player Detection and Tracking

In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms achieve impressive results in scenarios on which they have been trained for, but they fail in challenging ones such as soccer games… This is frequently due to the player small relative size and the similar appearance among players of the same team. Although a straightforward solution would […]

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