Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning

Trevor Ablett*, Bryan Chan*, Jonathan Kelly (*equal contribution)

Poster at Neurips 2021 Deep Reinforcement Learning Workshop


Adversarial Imitation Learning (AIL) is a technique for learning from demonstrations that helps remedy the distribution shift problem that occurs with Behavioural Cloning. Empirically, we found that for manipulation tasks, off-policy AIL can suffer from inefficient or stagnated learning. In this work, we resolve this by enforcing exploration of a set of easy-to-define auxiliary tasks, in addition to a main task.

This repository contains the source code for reproducing our results.

Setup

We recommend the readers set up a virtual environment (e.g. virtualenv, conda, pyenv, etc.). Please also ensure to use Python 3.7 as we

 

 

 

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